PC Gaming Peripheral Market

2022-2027 Global and Regional PC Gaming Peripheral Industry Status and Prospects Professional Market Research Report Standard Version


Date: Jan-2022 | Id: MACRC-73429 | Geographical Scope: Global | Publisher: Mnemonics Research

The global PC Gaming Peripheral market was valued at 220.45 Million USD in 2021 and will grow with a CAGR of 7.73% from 2021 to 2027, based on Mnemonics Research newly published report.
The prime objective of this report is to provide the insights on the post COVID-19 impact which will help market players in this field evaluate their business approaches. Also, this report covers market segmentation by major market verdors, types, applications/end users and geography(North America, East Asia, Europe, South Asia, Southeast Asia, Middle East, Africa, Oceania, South America).
PC Gaming Peripherals are hardware devices, such as mice, keyboards, headsets, surfaces and controllers, used to play games in conjunction.This report focus on the PC Gaming Peripherals market, which is hardware devices, such as mice, keyboards, headsets, surfaces and controllers, used to play games in conjunction. Much of the revenue growth comes from demanding hard-core gamers. As video games get more complex and competitive, the most dedicated players are looking for any edge they can get—like golfers looking for the longest hitting driver. Razer is the world leading player in global PC Gaming Peripherals market with the market share of 12.83%, in terms of revenue, and followed by Logitech G (ASTRO), Turtle Beach, Corsair and Sennheiser.  
By Market Verdors:
Razer
Logitech G (ASTRO)
Turtle Beach
Corsair
Sennheiser
Plantronics
SteelSeries
Mad Catz
ROCCAT
QPAD
Thrustmaster
HyperX
Tt eSPORTS
Cooler Master
ZOWIE
Sharkoon
Trust

By Types:
Headsets
Mice
Keyboards
Surfaces
Controllers

By Applications:
Distribution Channels
Third-Party Retail Channels
Direct Channels

Key Indicators Analysed
Market Players & Competitor Analysis: The report covers the key players of the industry including Company Profile, Product Specifications, Production Capacity/Sales, Revenue, Price and Gross Margin 2016-2027 & Sales with a thorough analysis of the market’s competitive landscape and detailed information on vendors and comprehensive details of factors that will challenge the growth of major market vendors.
Global and Regional Market Analysis: The report includes Global & Regional market status and outlook 2016-2027. Further the report provides break down details about each region & countries covered in the report. Identifying its sales, sales volume & revenue forecast. With detailed analysis by types and applications.
Market Trends: Market key trends which include Increased Competition and Continuous Innovations.
Opportunities and <b>Drivers:</b> Identifying the Growing Demands and New Technology
Porters Five Force Analysis: The report provides with the state of competition in industry depending on five basic forces: threat of new entrants, bargaining power of suppliers, bargaining power of buyers, threat of substitute products or services, and existing industry rivalry.

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Chapter 1 Industry Overview 1.1 Definition 1.2 Assumptions 1.3 Research Scope 1.4 Market Analysis by Regions 1.4.1 North America Market States and Outlook (2022-2027) 1.4.2 East Asia Market States and Outlook (2022-2027) 1.4.3 Europe Market States and Outlook (2022-2027) 1.4.4 South Asia Market States and Outlook (2022-2027) 1.4.5 Southeast Asia Market States and Outlook (2022-2027) 1.4.6 Middle East Market States and Outlook (2022-2027) 1.4.7 Africa Market States and Outlook (2022-2027) 1.4.8 Oceania Market States and Outlook (2022-2027) 1.4.9 South America Market States and Outlook (2022-2027) 1.5 Global PC Gaming Peripheral Market Size Analysis from 2022 to 2027 1.5.1 Global PC Gaming Peripheral Market Size Analysis from 2022 to 2027 by Consumption Volume 1.5.2 Global PC Gaming Peripheral Market Size Analysis from 2022 to 2027 by Value 1.5.3 Global PC Gaming Peripheral Price Trends Analysis from 2022 to 2027 1.6 COVID-19 Outbreak: PC Gaming Peripheral Industry Impact Chapter 2 Global PC Gaming Peripheral Competition by Types, Applications, and Top Regions and Countries 2.1 Global PC Gaming Peripheral (Volume and Value) by Type 2.1.1 Global PC Gaming Peripheral Consumption and Market Share by Type (2016-2021) 2.1.2 Global PC Gaming Peripheral Revenue and Market Share by Type (2016-2021) 2.2 Global PC Gaming Peripheral (Volume and Value) by Application 2.2.1 Global PC Gaming Peripheral Consumption and Market Share by Application (2016-2021) 2.2.2 Global PC Gaming Peripheral Revenue and Market Share by Application (2016-2021) 2.3 Global PC Gaming Peripheral (Volume and Value) by Regions 2.3.1 Global PC Gaming Peripheral Consumption and Market Share by Regions (2016-2021) 2.3.2 Global PC Gaming Peripheral Revenue and Market Share by Regions (2016-2021) Chapter 3 Production Market Analysis 3.1 Global Production Market Analysis 3.1.1 2016-2021 Global Capacity, Production, Capacity Utilization Rate, Ex-Factory Price, Revenue, Cost, Gross and Gross Margin Analysis 3.1.2 2016-2021 Major Manufacturers Performance and Market Share 3.2 Regional Production Market Analysis 3.2.1 2016-2021 Regional Market Performance and Market Share 3.2.2 North America Market 3.2.3 East Asia Market 3.2.4 Europe Market 3.2.5 South Asia Market 3.2.6 Southeast Asia Market 3.2.7 Middle East Market 3.2.8 Africa Market 3.2.9 Oceania Market 3.2.10 South America Market 3.2.11 Rest of the World Market Chapter 4 Global PC Gaming Peripheral Sales, Consumption, Export, Import by Regions (2016-2021) 4.1 Global PC Gaming Peripheral Consumption by Regions (2016-2021) 4.2 North America PC Gaming Peripheral Sales, Consumption, Export, Import (2016-2021) 4.3 East Asia PC Gaming Peripheral Sales, Consumption, Export, Import (2016-2021) 4.4 Europe PC Gaming Peripheral Sales, Consumption, Export, Import (2016-2021) 4.5 South Asia PC Gaming Peripheral Sales, Consumption, Export, Import (2016-2021) 4.6 Southeast Asia PC Gaming Peripheral Sales, Consumption, Export, Import (2016-2021) 4.7 Middle East PC Gaming Peripheral Sales, Consumption, Export, Import (2016-2021) 4.8 Africa PC Gaming Peripheral Sales, Consumption, Export, Import (2016-2021) 4.9 Oceania PC Gaming Peripheral Sales, Consumption, Export, Import (2016-2021) 4.10 South America PC Gaming Peripheral Sales, Consumption, Export, Import (2016-2021) Chapter 5 North America PC Gaming Peripheral Market Analysis 5.1 North America PC Gaming Peripheral Consumption and Value Analysis 5.1.1 North America PC Gaming Peripheral Market Under COVID-19 5.2 North America PC Gaming Peripheral Consumption Volume by Types 5.3 North America PC Gaming Peripheral Consumption Structure by Application 5.4 North America PC Gaming Peripheral Consumption by Top Countries 5.4.1 United States PC Gaming Peripheral Consumption Volume from 2016 to 2021 5.4.2 Canada PC Gaming Peripheral Consumption Volume from 2016 to 2021 5.4.3 Mexico PC Gaming Peripheral Consumption Volume from 2016 to 2021 Chapter 6 East Asia PC Gaming Peripheral Market Analysis 6.1 East Asia PC Gaming Peripheral Consumption and Value Analysis 6.1.1 East Asia PC Gaming Peripheral Market Under COVID-19 6.2 East Asia PC Gaming Peripheral Consumption Volume by Types 6.3 East Asia PC Gaming Peripheral Consumption Structure by Application 6.4 East Asia PC Gaming Peripheral Consumption by Top Countries 6.4.1 China PC Gaming Peripheral Consumption Volume from 2016 to 2021 6.4.2 Japan PC Gaming Peripheral Consumption Volume from 2016 to 2021 6.4.3 South Korea PC Gaming Peripheral Consumption Volume from 2016 to 2021 Chapter 7 Europe PC Gaming Peripheral Market Analysis 7.1 Europe PC Gaming Peripheral Consumption and Value Analysis 7.1.1 Europe PC Gaming Peripheral Market Under COVID-19 7.2 Europe PC Gaming Peripheral Consumption Volume by Types 7.3 Europe PC Gaming Peripheral Consumption Structure by Application 7.4 Europe PC Gaming Peripheral Consumption by Top Countries 7.4.1 Germany PC Gaming Peripheral Consumption Volume from 2016 to 2021 7.4.2 UK PC Gaming Peripheral Consumption Volume from 2016 to 2021 7.4.3 France PC Gaming Peripheral Consumption Volume from 2016 to 2021 7.4.4 Italy PC Gaming Peripheral Consumption Volume from 2016 to 2021 7.4.5 Russia PC Gaming Peripheral Consumption Volume from 2016 to 2021 7.4.6 Spain PC Gaming Peripheral Consumption Volume from 2016 to 2021 7.4.7 Netherlands PC Gaming Peripheral Consumption Volume from 2016 to 2021 7.4.8 Switzerland PC Gaming Peripheral Consumption Volume from 2016 to 2021 7.4.9 Poland PC Gaming Peripheral Consumption Volume from 2016 to 2021 Chapter 8 South Asia PC Gaming Peripheral Market Analysis 8.1 South Asia PC Gaming Peripheral Consumption and Value Analysis 8.1.1 South Asia PC Gaming Peripheral Market Under COVID-19 8.2 South Asia PC Gaming Peripheral Consumption Volume by Types 8.3 South Asia PC Gaming Peripheral Consumption Structure by Application 8.4 South Asia PC Gaming Peripheral Consumption by Top Countries 8.4.1 India PC Gaming Peripheral Consumption Volume from 2016 to 2021 8.4.2 Pakistan PC Gaming Peripheral Consumption Volume from 2016 to 2021 8.4.3 Bangladesh PC Gaming Peripheral Consumption Volume from 2016 to 2021 Chapter 9 Southeast Asia PC Gaming Peripheral Market Analysis 9.1 Southeast Asia PC Gaming Peripheral Consumption and Value Analysis 9.1.1 Southeast Asia PC Gaming Peripheral Market Under COVID-19 9.2 Southeast Asia PC Gaming Peripheral Consumption Volume by Types 9.3 Southeast Asia PC Gaming Peripheral Consumption Structure by Application 9.4 Southeast Asia PC Gaming Peripheral Consumption by Top Countries 9.4.1 Indonesia PC Gaming Peripheral Consumption Volume from 2016 to 2021 9.4.2 Thailand PC Gaming Peripheral Consumption Volume from 2016 to 2021 9.4.3 Singapore PC Gaming Peripheral Consumption Volume from 2016 to 2021 9.4.4 Malaysia PC Gaming Peripheral Consumption Volume from 2016 to 2021 9.4.5 Philippines PC Gaming Peripheral Consumption Volume from 2016 to 2021 9.4.6 Vietnam PC Gaming Peripheral Consumption Volume from 2016 to 2021 9.4.7 Myanmar PC Gaming Peripheral Consumption Volume from 2016 to 2021 Chapter 10 Middle East PC Gaming Peripheral Market Analysis 10.1 Middle East PC Gaming Peripheral Consumption and Value Analysis 10.1.1 Middle East PC Gaming Peripheral Market Under COVID-19 10.2 Middle East PC Gaming Peripheral Consumption Volume by Types 10.3 Middle East PC Gaming Peripheral Consumption Structure by Application 10.4 Middle East PC Gaming Peripheral Consumption by Top Countries 10.4.1 Turkey PC Gaming Peripheral Consumption Volume from 2016 to 2021 10.4.2 Saudi Arabia PC Gaming Peripheral Consumption Volume from 2016 to 2021 10.4.3 Iran PC Gaming Peripheral Consumption Volume from 2016 to 2021 10.4.4 United Arab Emirates PC Gaming Peripheral Consumption Volume from 2016 to 2021 10.4.5 Israel PC Gaming Peripheral Consumption Volume from 2016 to 2021 10.4.6 Iraq PC Gaming Peripheral Consumption Volume from 2016 to 2021 10.4.7 Qatar PC Gaming Peripheral Consumption Volume from 2016 to 2021 10.4.8 Kuwait PC Gaming Peripheral Consumption Volume from 2016 to 2021 10.4.9 Oman PC Gaming Peripheral Consumption Volume from 2016 to 2021 Chapter 11 Africa PC Gaming Peripheral Market Analysis 11.1 Africa PC Gaming Peripheral Consumption and Value Analysis 11.1.1 Africa PC Gaming Peripheral Market Under COVID-19 11.2 Africa PC Gaming Peripheral Consumption Volume by Types 11.3 Africa PC Gaming Peripheral Consumption Structure by Application 11.4 Africa PC Gaming Peripheral Consumption by Top Countries 11.4.1 Nigeria PC Gaming Peripheral Consumption Volume from 2016 to 2021 11.4.2 South Africa PC Gaming Peripheral Consumption Volume from 2016 to 2021 11.4.3 Egypt PC Gaming Peripheral Consumption Volume from 2016 to 2021 11.4.4 Algeria PC Gaming Peripheral Consumption Volume from 2016 to 2021 11.4.5 Morocco PC Gaming Peripheral Consumption Volume from 2016 to 2021 Chapter 12 Oceania PC Gaming Peripheral Market Analysis 12.1 Oceania PC Gaming Peripheral Consumption and Value Analysis 12.2 Oceania PC Gaming Peripheral Consumption Volume by Types 12.3 Oceania PC Gaming Peripheral Consumption Structure by Application 12.4 Oceania PC Gaming Peripheral Consumption by Top Countries 12.4.1 Australia PC Gaming Peripheral Consumption Volume from 2016 to 2021 12.4.2 New Zealand PC Gaming Peripheral Consumption Volume from 2016 to 2021 Chapter 13 South America PC Gaming Peripheral Market Analysis 13.1 South America PC Gaming Peripheral Consumption and Value Analysis 13.1.1 South America PC Gaming Peripheral Market Under COVID-19 13.2 South America PC Gaming Peripheral Consumption Volume by Types 13.3 South America PC Gaming Peripheral Consumption Structure by Application 13.4 South America PC Gaming Peripheral Consumption Volume by Major Countries 13.4.1 Brazil PC Gaming Peripheral Consumption Volume from 2016 to 2021 13.4.2 Argentina PC Gaming Peripheral Consumption Volume from 2016 to 2021 13.4.3 Columbia PC Gaming Peripheral Consumption Volume from 2016 to 2021 13.4.4 Chile PC Gaming Peripheral Consumption Volume from 2016 to 2021 13.4.5 Venezuela PC Gaming Peripheral Consumption Volume from 2016 to 2021 13.4.6 Peru PC Gaming Peripheral Consumption Volume from 2016 to 2021 13.4.7 Puerto Rico PC Gaming Peripheral Consumption Volume from 2016 to 2021 13.4.8 Ecuador PC Gaming Peripheral Consumption Volume from 2016 to 2021 Chapter 14 Company Profiles and Key Figures in PC Gaming Peripheral Business 14.1 Razer 14.1.1 Razer Company Profile 14.1.2 Razer PC Gaming Peripheral Product Specification 14.1.3 Razer PC Gaming Peripheral Production Capacity, Revenue, Price and Gross Margin (2016-2021) 14.2 Logitech G (ASTRO) 14.2.1 Logitech G (ASTRO) Company Profile 14.2.2 Logitech G (ASTRO) PC Gaming Peripheral Product Specification 14.2.3 Logitech G (ASTRO) PC Gaming Peripheral Production Capacity, Revenue, Price and Gross Margin (2016-2021) 14.3 Turtle Beach 14.3.1 Turtle Beach Company Profile 14.3.2 Turtle Beach PC Gaming Peripheral Product Specification 14.3.3 Turtle Beach PC Gaming Peripheral Production Capacity, Revenue, Price and Gross Margin (2016-2021) 14.4 Corsair 14.4.1 Corsair Company Profile 14.4.2 Corsair PC Gaming Peripheral Product Specification 14.4.3 Corsair PC Gaming Peripheral Production Capacity, Revenue, Price and Gross Margin (2016-2021) 14.5 Sennheiser 14.5.1 Sennheiser Company Profile 14.5.2 Sennheiser PC Gaming Peripheral Product Specification 14.5.3 Sennheiser PC Gaming Peripheral Production Capacity, Revenue, Price and Gross Margin (2016-2021) 14.6 Plantronics 14.6.1 Plantronics Company Profile 14.6.2 Plantronics PC Gaming Peripheral Product Specification 14.6.3 Plantronics PC Gaming Peripheral Production Capacity, Revenue, Price and Gross Margin (2016-2021) 14.7 SteelSeries 14.7.1 SteelSeries Company Profile 14.7.2 SteelSeries PC Gaming Peripheral Product Specification 14.7.3 SteelSeries PC Gaming Peripheral Production Capacity, Revenue, Price and Gross Margin (2016-2021) 14.8 Mad Catz 14.8.1 Mad Catz Company Profile 14.8.2 Mad Catz PC Gaming Peripheral Product Specification 14.8.3 Mad Catz PC Gaming Peripheral Production Capacity, Revenue, Price and Gross Margin (2016-2021) 14.9 ROCCAT 14.9.1 ROCCAT Company Profile 14.9.2 ROCCAT PC Gaming Peripheral Product Specification 14.9.3 ROCCAT PC Gaming Peripheral Production Capacity, Revenue, Price and Gross Margin (2016-2021) 14.10 QPAD 14.10.1 QPAD Company Profile 14.10.2 QPAD PC Gaming Peripheral Product Specification 14.10.3 QPAD PC Gaming Peripheral Production Capacity, Revenue, Price and Gross Margin (2016-2021) 14.11 Thrustmaster 14.11.1 Thrustmaster Company Profile 14.11.2 Thrustmaster PC Gaming Peripheral Product Specification 14.11.3 Thrustmaster PC Gaming Peripheral Production Capacity, Revenue, Price and Gross Margin (2016-2021) 14.12 HyperX 14.12.1 HyperX Company Profile 14.12.2 HyperX PC Gaming Peripheral Product Specification 14.12.3 HyperX PC Gaming Peripheral Production Capacity, Revenue, Price and Gross Margin (2016-2021) 14.13 Tt eSPORTS 14.13.1 Tt eSPORTS Company Profile 14.13.2 Tt eSPORTS PC Gaming Peripheral Product Specification 14.13.3 Tt eSPORTS PC Gaming Peripheral Production Capacity, Revenue, Price and Gross Margin (2016-2021) 14.14 Cooler Master 14.14.1 Cooler Master Company Profile 14.14.2 Cooler Master PC Gaming Peripheral Product Specification 14.14.3 Cooler Master PC Gaming Peripheral Production Capacity, Revenue, Price and Gross Margin (2016-2021) 14.15 ZOWIE 14.15.1 ZOWIE Company Profile 14.15.2 ZOWIE PC Gaming Peripheral Product Specification 14.15.3 ZOWIE PC Gaming Peripheral Production Capacity, Revenue, Price and Gross Margin (2016-2021) 14.16 Sharkoon 14.16.1 Sharkoon Company Profile 14.16.2 Sharkoon PC Gaming Peripheral Product Specification 14.16.3 Sharkoon PC Gaming Peripheral Production Capacity, Revenue, Price and Gross Margin (2016-2021) 14.17 Trust 14.17.1 Trust Company Profile 14.17.2 Trust PC Gaming Peripheral Product Specification 14.17.3 Trust PC Gaming Peripheral Production Capacity, Revenue, Price and Gross Margin (2016-2021) Chapter 15 Global PC Gaming Peripheral Market Forecast (2022-2027) 15.1 Global PC Gaming Peripheral Consumption Volume, Revenue and Price Forecast (2022-2027) 15.1.1 Global PC Gaming Peripheral Consumption Volume and Growth Rate Forecast (2022-2027) 15.1.2 Global PC Gaming Peripheral Value and Growth Rate Forecast (2022-2027) 15.2 Global PC Gaming Peripheral Consumption Volume, Value and Growth Rate Forecast by Region (2022-2027) 15.2.1 Global PC Gaming Peripheral Consumption Volume and Growth Rate Forecast by Regions (2022-2027) 15.2.2 Global PC Gaming Peripheral Value and Growth Rate Forecast by Regions (2022-2027) 15.2.3 North America PC Gaming Peripheral Consumption Volume, Revenue and Growth Rate Forecast (2022-2027) 15.2.4 East Asia PC Gaming Peripheral Consumption Volume, Revenue and Growth Rate Forecast (2022-2027) 15.2.5 Europe PC Gaming Peripheral Consumption Volume, Revenue and Growth Rate Forecast (2022-2027) 15.2.6 South Asia PC Gaming Peripheral Consumption Volume, Revenue and Growth Rate Forecast (2022-2027) 15.2.7 Southeast Asia PC Gaming Peripheral Consumption Volume, Revenue and Growth Rate Forecast (2022-2027) 15.2.8 Middle East PC Gaming Peripheral Consumption Volume, Revenue and Growth Rate Forecast (2022-2027) 15.2.9 Africa PC Gaming Peripheral Consumption Volume, Revenue and Growth Rate Forecast (2022-2027) 15.2.10 Oceania PC Gaming Peripheral Consumption Volume, Revenue and Growth Rate Forecast (2022-2027) 15.2.11 South America PC Gaming Peripheral Consumption Volume, Revenue and Growth Rate Forecast (2022-2027) 15.3 Global PC Gaming Peripheral Consumption Volume, Revenue and Price Forecast by Type (2022-2027) 15.3.1 Global PC Gaming Peripheral Consumption Forecast by Type (2022-2027) 15.3.2 Global PC Gaming Peripheral Revenue Forecast by Type (2022-2027) 15.3.3 Global PC Gaming Peripheral Price Forecast by Type (2022-2027) 15.4 Global PC Gaming Peripheral Consumption Volume Forecast by Application (2022-2027) 15.5 PC Gaming Peripheral Market Forecast Under COVID-19 Chapter 16 Conclusions Research Methodology

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