Global Game Localization Services Industry Research Report 2021 Segmented by Major Market Players, Types, Applications and Countries Forecast to 2027
Date: Apr-2021 | Id: MACRC-51581 | Geographical Scope: Global | Publisher: HNY Research
The global Game Localization Services market is expected to reach US$ XX Million by 2027, with a CAGR of XX% from 2020 to 2027, based on HNY Research newly published report. The prime objective of this report is to provide the insights on the post COVID-19 impact which will help market players in this field evaluate their business approaches. Also, this report covers market segmentation by major market verdors, types, applications/end users and geography(North America, East Asia, Europe, South Asia, Southeast Asia, Middle East, Africa, Oceania, South America). By Market Verdors: ABBYY Day Translations Alconost Localize Direct Aspena AD VERBUM Game Localization Network Andovar All Correct Group DYS Translations Pangea Translation Services Keywords Studios Morningside Translations Level Up Translation JBI Studios By Types: On-premise Cloud-based By Applications: Individual Enterprise Others Key Indicators Analysed Market Players & Competitor Analysis: The report covers the key players of the industry including Company Profile, Product Specifications, Production Capacity/Sales, Revenue, Price and Gross Margin 2016-2027 & Sales with a thorough analysis of the market’s competitive landscape and detailed information on vendors and comprehensive details of factors that will challenge the growth of major market vendors. Global and Regional Market Analysis: The report includes Global & Regional market status and outlook 2016-2027. Further the report provides break down details about each region & countries covered in the report. Identifying its sales, sales volume & revenue forecast. With detailed analysis by types and applications. Market Trends: Market key trends which include Increased Competition and Continuous Innovations. Opportunities and <b>Drivers:</b> Identifying the Growing Demands and New Technology Porters Five Force Analysis: The report provides with the state of competition in industry depending on five basic forces: threat of new entrants, bargaining power of suppliers, bargaining power of buyers, threat of substitute products or services, and existing industry rivalry. Key Reasons to Purchase To gain insightful analyses of the market and have comprehensive understanding of the global market and its commercial landscape. Assess the production processes, major issues, and solutions to mitigate the development risk. To understand the most affecting driving and restraining forces in the market and its impact in the global market. Learn about the market strategies that are being adopted by leading respective organizations. To understand the future outlook and prospects for the market. Besides the standard structure reports, we also provide custom research according to specific requirements.
1 Report Overview 1.1 Study Scope and Definition 1.2 Research Methodology 1.2.1 Methodology/Research Approach 1.2.2 Data Source 1.3 Key Market Segments 1.4 Players Covered: Ranking by Game Localization Services Revenue 1.5 Market Analysis by Type 1.5.1 Global Game Localization Services Market Size Growth Rate by Type: 2021 VS 2027 1.5.2 On-premise 1.5.3 Cloud-based 1.6 Market by Application 1.6.1 Global Game Localization Services Market Share by Application: 2022-2027 1.6.2 Individual 1.6.3 Enterprise 1.6.4 Others 1.7 Coronavirus Disease 2019 (Covid-19) Impact Will Have a Severe Impact on Global Growth 1.7.1 Covid-19 Impact: Global GDP Growth, 2019, 2021 and 2022 Projections 1.7.2 Covid-19 Impact: Commodity Prices Indices 1.7.3 Covid-19 Impact: Global Major Government Policy 1.8 Study Objectives 1.9 Years Considered 2 Global Game Localization Services Market Trends and Growth Strategy 2.1 Market Top Trends 2.2 Market Drivers 2.3 Market Challenges 2.4 Porter’s Five Forces Analysis 2.5 Market Growth Strategy 2.6 SWOT Analysis 3 Global Game Localization Services Market Players Profiles 3.1 ABBYY 3.1.1 ABBYY Company Profile 3.1.2 ABBYY Game Localization Services Product Specification 3.1.3 ABBYY Game Localization Services Production Capacity, Revenue, Price and Gross Margin (2016-2021) 3.2 Day Translations 3.2.1 Day Translations Company Profile 3.2.2 Day Translations Game Localization Services Product Specification 3.2.3 Day Translations Game Localization Services Production Capacity, Revenue, Price and Gross Margin (2016-2021) 3.3 Alconost 3.3.1 Alconost Company Profile 3.3.2 Alconost Game Localization Services Product Specification 3.3.3 Alconost Game Localization Services Production Capacity, Revenue, Price and Gross Margin (2016-2021) 3.4 Localize Direct 3.4.1 Localize Direct Company Profile 3.4.2 Localize Direct Game Localization Services Product Specification 3.4.3 Localize Direct Game Localization Services Production Capacity, Revenue, Price and Gross Margin (2016-2021) 3.5 Aspena 3.5.1 Aspena Company Profile 3.5.2 Aspena Game Localization Services Product Specification 3.5.3 Aspena Game Localization Services Production Capacity, Revenue, Price and Gross Margin (2016-2021) 3.6 AD VERBUM 3.6.1 AD VERBUM Company Profile 3.6.2 AD VERBUM Game Localization Services Product Specification 3.6.3 AD VERBUM Game Localization Services Production Capacity, Revenue, Price and Gross Margin (2016-2021) 3.7 Game Localization Network 3.7.1 Game Localization Network Company Profile 3.7.2 Game Localization Network Game Localization Services Product Specification 3.7.3 Game Localization Network Game Localization Services Production Capacity, Revenue, Price and Gross Margin (2016-2021) 3.8 Andovar 3.8.1 Andovar Company Profile 3.8.2 Andovar Game Localization Services Product Specification 3.8.3 Andovar Game Localization Services Production Capacity, Revenue, Price and Gross Margin (2016-2021) 3.9 All Correct Group 3.9.1 All Correct Group Company Profile 3.9.2 All Correct Group Game Localization Services Product Specification 3.9.3 All Correct Group Game Localization Services Production Capacity, Revenue, Price and Gross Margin (2016-2021) 3.10 DYS Translations 3.10.1 DYS Translations Company Profile 3.10.2 DYS Translations Game Localization Services Product Specification 3.10.3 DYS Translations Game Localization Services Production Capacity, Revenue, Price and Gross Margin (2016-2021) 3.11 Pangea Translation Services 3.11.1 Pangea Translation Services Company Profile 3.11.2 Pangea Translation Services Game Localization Services Product Specification 3.11.3 Pangea Translation Services Game Localization Services Production Capacity, Revenue, Price and Gross Margin (2016-2021) 3.12 Keywords Studios 3.12.1 Keywords Studios Company Profile 3.12.2 Keywords Studios Game Localization Services Product Specification 3.12.3 Keywords Studios Game Localization Services Production Capacity, Revenue, Price and Gross Margin (2016-2021) 3.13 Morningside Translations 3.13.1 Morningside Translations Company Profile 3.13.2 Morningside Translations Game Localization Services Product Specification 3.13.3 Morningside Translations Game Localization Services Production Capacity, Revenue, Price and Gross Margin (2016-2021) 3.14 Level Up Translation 3.14.1 Level Up Translation Company Profile 3.14.2 Level Up Translation Game Localization Services Product Specification 3.14.3 Level Up Translation Game Localization Services Production Capacity, Revenue, Price and Gross Margin (2016-2021) 3.15 JBI Studios 3.15.1 JBI Studios Company Profile 3.15.2 JBI Studios Game Localization Services Product Specification 3.15.3 JBI Studios Game Localization Services Production Capacity, Revenue, Price and Gross Margin (2016-2021) 4 Global Game Localization Services Market Competition by Market Players 4.1 Global Game Localization Services Production Capacity Market Share by Market Players (2016-2021) 4.2 Global Game Localization Services Revenue Market Share by Market Players (2016-2021) 4.3 Global Game Localization Services Average Price by Market Players (2016-2021) 5 Global Game Localization Services Production by Regions (2016-2021) 5.1 North America 5.1.1 North America Game Localization Services Market Size (2016-2021) 5.1.2 Game Localization Services Key Players in North America (2016-2021) 5.1.3 North America Game Localization Services Market Size by Type (2016-2021) 5.1.4 North America Game Localization Services Market Size by Application (2016-2021) 5.2 East Asia 5.2.1 East Asia Game Localization Services Market Size (2016-2021) 5.2.2 Game Localization Services Key Players in East Asia (2016-2021) 5.2.3 East Asia Game Localization Services Market Size by Type (2016-2021) 5.2.4 East Asia Game Localization Services Market Size by Application (2016-2021) 5.3 Europe 5.3.1 Europe Game Localization Services Market Size (2016-2021) 5.3.2 Game Localization Services Key Players in Europe (2016-2021) 5.3.3 Europe Game Localization Services Market Size by Type (2016-2021) 5.3.4 Europe Game Localization Services Market Size by Application (2016-2021) 5.4 South Asia 5.4.1 South Asia Game Localization Services Market Size (2016-2021) 5.4.2 Game Localization Services Key Players in South Asia (2016-2021) 5.4.3 South Asia Game Localization Services Market Size by Type (2016-2021) 5.4.4 South Asia Game Localization Services Market Size by Application (2016-2021) 5.5 Southeast Asia 5.5.1 Southeast Asia Game Localization Services Market Size (2016-2021) 5.5.2 Game Localization Services Key Players in Southeast Asia (2016-2021) 5.5.3 Southeast Asia Game Localization Services Market Size by Type (2016-2021) 5.5.4 Southeast Asia Game Localization Services Market Size by Application (2016-2021) 5.6 Middle East 5.6.1 Middle East Game Localization Services Market Size (2016-2021) 5.6.2 Game Localization Services Key Players in Middle East (2016-2021) 5.6.3 Middle East Game Localization Services Market Size by Type (2016-2021) 5.6.4 Middle East Game Localization Services Market Size by Application (2016-2021) 5.7 Africa 5.7.1 Africa Game Localization Services Market Size (2016-2021) 5.7.2 Game Localization Services Key Players in Africa (2016-2021) 5.7.3 Africa Game Localization Services Market Size by Type (2016-2021) 5.7.4 Africa Game Localization Services Market Size by Application (2016-2021) 5.8 Oceania 5.8.1 Oceania Game Localization Services Market Size (2016-2021) 5.8.2 Game Localization Services Key Players in Oceania (2016-2021) 5.8.3 Oceania Game Localization Services Market Size by Type (2016-2021) 5.8.4 Oceania Game Localization Services Market Size by Application (2016-2021) 5.9 South America 5.9.1 South America Game Localization Services Market Size (2016-2021) 5.9.2 Game Localization Services Key Players in South America (2016-2021) 5.9.3 South America Game Localization Services Market Size by Type (2016-2021) 5.9.4 South America Game Localization Services Market Size by Application (2016-2021) 5.10 Rest of the World 5.10.1 Rest of the World Game Localization Services Market Size (2016-2021) 5.10.2 Game Localization Services Key Players in Rest of the World (2016-2021) 5.10.3 Rest of the World Game Localization Services Market Size by Type (2016-2021) 5.10.4 Rest of the World Game Localization Services Market Size by Application (2016-2021) 6 Global Game Localization Services Consumption by Region (2016-2021) 6.1 North America 6.1.1 North America Game Localization Services Consumption by Countries 6.1.2 United States 6.1.3 Canada 6.1.4 Mexico 6.2 East Asia 6.2.1 East Asia Game Localization Services Consumption by Countries 6.2.2 China 6.2.3 Japan 6.2.4 South Korea 6.3 Europe 6.3.1 Europe Game Localization Services Consumption by Countries 6.3.2 Germany 6.3.3 United Kingdom 6.3.4 France 6.3.5 Italy 6.3.6 Russia 6.3.7 Spain 6.3.8 Netherlands 6.3.9 Switzerland 6.3.10 Poland 6.4 South Asia 6.4.1 South Asia Game Localization Services Consumption by Countries 6.4.2 India 6.5 Southeast Asia 6.5.1 Southeast Asia Game Localization Services Consumption by Countries 6.5.2 Indonesia 6.5.3 Thailand 6.5.4 Singapore 6.5.5 Malaysia 6.5.6 Philippines 6.6 Middle East 6.6.1 Middle East Game Localization Services Consumption by Countries 6.6.2 Turkey 6.6.3 Saudi Arabia 6.6.4 Iran 6.6.5 United Arab Emirates 6.7 Africa 6.7.1 Africa Game Localization Services Consumption by Countries 6.7.2 Nigeria 6.7.3 South Africa 6.8 Oceania 6.8.1 Oceania Game Localization Services Consumption by Countries 6.8.2 Australia 6.9 South America 6.9.1 South America Game Localization Services Consumption by Countries 6.9.2 Brazil 6.9.3 Argentina 6.10 Rest of the World 6.10.1 Rest of the World Game Localization Services Consumption by Countries 7 Global Game Localization Services Production Forecast by Regions (2022-2027) 7.1 Global Forecasted Production of Game Localization Services (2022-2027) 7.2 Global Forecasted Revenue of Game Localization Services (2022-2027) 7.3 Global Forecasted Price of Game Localization Services (2022-2027) 7.4 Global Forecasted Production of Game Localization Services by Region (2022-2027) 7.4.1 North America Game Localization Services Production, Revenue Forecast (2022-2027) 7.4.2 East Asia Game Localization Services Production, Revenue Forecast (2022-2027) 7.4.3 Europe Game Localization Services Production, Revenue Forecast (2022-2027) 7.4.4 South Asia Game Localization Services Production, Revenue Forecast (2022-2027) 7.4.5 Southeast Asia Game Localization Services Production, Revenue Forecast (2022-2027) 7.4.6 Middle East Game Localization Services Production, Revenue Forecast (2022-2027) 7.4.7 Africa Game Localization Services Production, Revenue Forecast (2022-2027) 7.4.8 Oceania Game Localization Services Production, Revenue Forecast (2022-2027) 7.4.9 South America Game Localization Services Production, Revenue Forecast (2022-2027) 7.4.10 Rest of the World Game Localization Services Production, Revenue Forecast (2022-2027) 7.5 Forecast by Type and by Application (2022-2027) 7.5.1 Global Sales Volume, Sales Revenue and Sales Price Forecast by Type (2022-2027) 7.5.2 Global Forecasted Consumption of Game Localization Services by Application (2022-2027) 8 Global Game Localization Services Consumption Forecast by Regions (2022-2027) 8.1 North America Forecasted Consumption of Game Localization Services by Country 8.2 East Asia Market Forecasted Consumption of Game Localization Services by Country 8.3 Europe Market Forecasted Consumption of Game Localization Services by Countriy 8.4 South Asia Forecasted Consumption of Game Localization Services by Country 8.5 Southeast Asia Forecasted Consumption of Game Localization Services by Country 8.6 Middle East Forecasted Consumption of Game Localization Services by Country 8.7 Africa Forecasted Consumption of Game Localization Services by Country 8.8 Oceania Forecasted Consumption of Game Localization Services by Country 8.9 South America Forecasted Consumption of Game Localization Services by Country 8.10 Rest of the world Forecasted Consumption of Game Localization Services by Country 9 Global Game Localization Services Sales by Type (2016-2027) 9.1 Global Game Localization Services Historic Market Size by Type (2016-2021) 9.2 Global Game Localization Services Forecasted Market Size by Type (2022-2027) 10 Global Game Localization Services Consumption by Application (2016-2027) 10.1 Global Game Localization Services Historic Market Size by Application (2016-2021) 10.2 Global Game Localization Services Forecasted Market Size by Application (2022-2027) 11 Global Game Localization Services Manufacturing Cost Analysis 11.1 Game Localization Services Key Raw Materials Analysis 11.1.1 Key Raw Materials 11.2 Proportion of Manufacturing Cost Structure 11.3 Manufacturing Process Analysis of Game Localization Services 12 Global Game Localization Services Marketing Channel, Distributors, Customers and Supply Chain 12.1 Marketing Channel 12.2 Game Localization Services Distributors List 12.3 Game Localization Services Customers 12.4 Game Localization Services Supply Chain Analysis 13 Analyst's Viewpoints/Conclusions 14 Disclaimer