Global Esport Gambling Industry Research Report 2021 Segmented by Major Market Players, Types, Applications and Countries Forecast to 2027
Date: May-2021 | Id: MACRC-66317 | Geographical Scope: Global | Publisher: HNY Research
The global Esport Gambling market is expected to reach US$ XX Million by 2027, with a CAGR of XX% from 2020 to 2027, based on Mnemonics Research newly published report. The prime objective of this report is to provide the insights on the post COVID-19 impact which will help market players in this field evaluate their business approaches. Also, this report covers market segmentation by major market verdors, types, applications/end users and geography(North America, East Asia, Europe, South Asia, Southeast Asia, Middle East, Africa, Oceania, South America). By Market Verdors: Bet365 Bet-at-home.com William Hill GVC Holdings 888 Holdings Flutter Entertainment Interwetten Betsson AB Kindred Group Betfred Intertops SBOBET Pinnacle Betcris Betway Bodog BetOnline BetAmerica Betvictor By Types: LOL CSGO PUBG Fortnite Honor of Kings DOTA StarCraft FIFA nba2k By Applications: Offline Gambling Online Gambling Key Indicators Analysed Market Players & Competitor Analysis: The report covers the key players of the industry including Company Profile, Product Specifications, Production Capacity/Sales, Revenue, Price and Gross Margin 2016-2027 & Sales with a thorough analysis of the market’s competitive landscape and detailed information on vendors and comprehensive details of factors that will challenge the growth of major market vendors. Global and Regional Market Analysis: The report includes Global & Regional market status and outlook 2016-2027. Further the report provides break down details about each region & countries covered in the report. Identifying its sales, sales volume & revenue forecast. With detailed analysis by types and applications. Market Trends: Market key trends which include Increased Competition and Continuous Innovations. Opportunities and <b>Drivers:</b> Identifying the Growing Demands and New Technology Porters Five Force Analysis: The report provides with the state of competition in industry depending on five basic forces: threat of new entrants, bargaining power of suppliers, bargaining power of buyers, threat of substitute products or services, and existing industry rivalry. Key Reasons to Purchase To gain insightful analyses of the market and have comprehensive understanding of the global market and its commercial landscape. Assess the production processes, major issues, and solutions to mitigate the development risk. To understand the most affecting driving and restraining forces in the market and its impact in the global market. Learn about the market strategies that are being adopted by leading respective organizations. To understand the future outlook and prospects for the market. Besides the standard structure reports, we also provide custom research according to specific requirements.
1 Report Overview 1.1 Study Scope and Definition 1.2 Research Methodology 1.2.1 Methodology/Research Approach 1.2.2 Data Source 1.3 Key Market Segments 1.4 Players Covered: Ranking by Esport Gambling Revenue 1.5 Market Analysis by Type 1.5.1 Global Esport Gambling Market Size Growth Rate by Type: 2021 VS 2027 1.5.2 LOL 1.5.3 CSGO 1.5.4 PUBG 1.5.5 Fortnite 1.5.6 Honor of Kings 1.5.7 DOTA 1.5.8 StarCraft 1.5.9 FIFA 1.5.10 nba2k 1.6 Market by Application 1.6.1 Global Esport Gambling Market Share by Application: 2022-2027 1.6.2 Offline Gambling 1.6.3 Online Gambling 1.7 Coronavirus Disease 2019 (Covid-19) Impact Will Have a Severe Impact on Global Growth 1.7.1 Covid-19 Impact: Global GDP Growth, 2019, 2021 and 2022 Projections 1.7.2 Covid-19 Impact: Commodity Prices Indices 1.7.3 Covid-19 Impact: Global Major Government Policy 1.8 Study Objectives 1.9 Years Considered 2 Global Esport Gambling Market Trends and Growth Strategy 2.1 Market Top Trends 2.2 Market Drivers 2.3 Market Challenges 2.4 Porter’s Five Forces Analysis 2.5 Market Growth Strategy 2.6 SWOT Analysis 3 Global Esport Gambling Market Players Profiles 3.1 Bet365 3.1.1 Bet365 Company Profile 3.1.2 Bet365 Esport Gambling Product Specification 3.1.3 Bet365 Esport Gambling Production Capacity, Revenue, Price and Gross Margin (2016-2021) 3.2 Bet-at-home.com 3.2.1 Bet-at-home.com Company Profile 3.2.2 Bet-at-home.com Esport Gambling Product Specification 3.2.3 Bet-at-home.com Esport Gambling Production Capacity, Revenue, Price and Gross Margin (2016-2021) 3.3 William Hill 3.3.1 William Hill Company Profile 3.3.2 William Hill Esport Gambling Product Specification 3.3.3 William Hill Esport Gambling Production Capacity, Revenue, Price and Gross Margin (2016-2021) 3.4 GVC Holdings 3.4.1 GVC Holdings Company Profile 3.4.2 GVC Holdings Esport Gambling Product Specification 3.4.3 GVC Holdings Esport Gambling Production Capacity, Revenue, Price and Gross Margin (2016-2021) 3.5 888 Holdings 3.5.1 888 Holdings Company Profile 3.5.2 888 Holdings Esport Gambling Product Specification 3.5.3 888 Holdings Esport Gambling Production Capacity, Revenue, Price and Gross Margin (2016-2021) 3.6 Flutter Entertainment 3.6.1 Flutter Entertainment Company Profile 3.6.2 Flutter Entertainment Esport Gambling Product Specification 3.6.3 Flutter Entertainment Esport Gambling Production Capacity, Revenue, Price and Gross Margin (2016-2021) 3.7 Interwetten 3.7.1 Interwetten Company Profile 3.7.2 Interwetten Esport Gambling Product Specification 3.7.3 Interwetten Esport Gambling Production Capacity, Revenue, Price and Gross Margin (2016-2021) 3.8 Betsson AB 3.8.1 Betsson AB Company Profile 3.8.2 Betsson AB Esport Gambling Product Specification 3.8.3 Betsson AB Esport Gambling Production Capacity, Revenue, Price and Gross Margin (2016-2021) 3.9 Kindred Group 3.9.1 Kindred Group Company Profile 3.9.2 Kindred Group Esport Gambling Product Specification 3.9.3 Kindred Group Esport Gambling Production Capacity, Revenue, Price and Gross Margin (2016-2021) 3.10 Betfred 3.10.1 Betfred Company Profile 3.10.2 Betfred Esport Gambling Product Specification 3.10.3 Betfred Esport Gambling Production Capacity, Revenue, Price and Gross Margin (2016-2021) 3.11 Intertops 3.11.1 Intertops Company Profile 3.11.2 Intertops Esport Gambling Product Specification 3.11.3 Intertops Esport Gambling Production Capacity, Revenue, Price and Gross Margin (2016-2021) 3.12 SBOBET 3.12.1 SBOBET Company Profile 3.12.2 SBOBET Esport Gambling Product Specification 3.12.3 SBOBET Esport Gambling Production Capacity, Revenue, Price and Gross Margin (2016-2021) 3.13 Pinnacle 3.13.1 Pinnacle Company Profile 3.13.2 Pinnacle Esport Gambling Product Specification 3.13.3 Pinnacle Esport Gambling Production Capacity, Revenue, Price and Gross Margin (2016-2021) 3.14 Betcris 3.14.1 Betcris Company Profile 3.14.2 Betcris Esport Gambling Product Specification 3.14.3 Betcris Esport Gambling Production Capacity, Revenue, Price and Gross Margin (2016-2021) 3.15 Betway 3.15.1 Betway Company Profile 3.15.2 Betway Esport Gambling Product Specification 3.15.3 Betway Esport Gambling Production Capacity, Revenue, Price and Gross Margin (2016-2021) 3.16 Bodog 3.16.1 Bodog Company Profile 3.16.2 Bodog Esport Gambling Product Specification 3.16.3 Bodog Esport Gambling Production Capacity, Revenue, Price and Gross Margin (2016-2021) 3.17 BetOnline 3.17.1 BetOnline Company Profile 3.17.2 BetOnline Esport Gambling Product Specification 3.17.3 BetOnline Esport Gambling Production Capacity, Revenue, Price and Gross Margin (2016-2021) 3.18 BetAmerica 3.18.1 BetAmerica Company Profile 3.18.2 BetAmerica Esport Gambling Product Specification 3.18.3 BetAmerica Esport Gambling Production Capacity, Revenue, Price and Gross Margin (2016-2021) 3.19 Betvictor 3.19.1 Betvictor Company Profile 3.19.2 Betvictor Esport Gambling Product Specification 3.19.3 Betvictor Esport Gambling Production Capacity, Revenue, Price and Gross Margin (2016-2021) 4 Global Esport Gambling Market Competition by Market Players 4.1 Global Esport Gambling Production Capacity Market Share by Market Players (2016-2021) 4.2 Global Esport Gambling Revenue Market Share by Market Players (2016-2021) 4.3 Global Esport Gambling Average Price by Market Players (2016-2021) 5 Global Esport Gambling Production by Regions (2016-2021) 5.1 North America 5.1.1 North America Esport Gambling Market Size (2016-2021) 5.1.2 Esport Gambling Key Players in North America (2016-2021) 5.1.3 North America Esport Gambling Market Size by Type (2016-2021) 5.1.4 North America Esport Gambling Market Size by Application (2016-2021) 5.2 East Asia 5.2.1 East Asia Esport Gambling Market Size (2016-2021) 5.2.2 Esport Gambling Key Players in East Asia (2016-2021) 5.2.3 East Asia Esport Gambling Market Size by Type (2016-2021) 5.2.4 East Asia Esport Gambling Market Size by Application (2016-2021) 5.3 Europe 5.3.1 Europe Esport Gambling Market Size (2016-2021) 5.3.2 Esport Gambling Key Players in Europe (2016-2021) 5.3.3 Europe Esport Gambling Market Size by Type (2016-2021) 5.3.4 Europe Esport Gambling Market Size by Application (2016-2021) 5.4 South Asia 5.4.1 South Asia Esport Gambling Market Size (2016-2021) 5.4.2 Esport Gambling Key Players in South Asia (2016-2021) 5.4.3 South Asia Esport Gambling Market Size by Type (2016-2021) 5.4.4 South Asia Esport Gambling Market Size by Application (2016-2021) 5.5 Southeast Asia 5.5.1 Southeast Asia Esport Gambling Market Size (2016-2021) 5.5.2 Esport Gambling Key Players in Southeast Asia (2016-2021) 5.5.3 Southeast Asia Esport Gambling Market Size by Type (2016-2021) 5.5.4 Southeast Asia Esport Gambling Market Size by Application (2016-2021) 5.6 Middle East 5.6.1 Middle East Esport Gambling Market Size (2016-2021) 5.6.2 Esport Gambling Key Players in Middle East (2016-2021) 5.6.3 Middle East Esport Gambling Market Size by Type (2016-2021) 5.6.4 Middle East Esport Gambling Market Size by Application (2016-2021) 5.7 Africa 5.7.1 Africa Esport Gambling Market Size (2016-2021) 5.7.2 Esport Gambling Key Players in Africa (2016-2021) 5.7.3 Africa Esport Gambling Market Size by Type (2016-2021) 5.7.4 Africa Esport Gambling Market Size by Application (2016-2021) 5.8 Oceania 5.8.1 Oceania Esport Gambling Market Size (2016-2021) 5.8.2 Esport Gambling Key Players in Oceania (2016-2021) 5.8.3 Oceania Esport Gambling Market Size by Type (2016-2021) 5.8.4 Oceania Esport Gambling Market Size by Application (2016-2021) 5.9 South America 5.9.1 South America Esport Gambling Market Size (2016-2021) 5.9.2 Esport Gambling Key Players in South America (2016-2021) 5.9.3 South America Esport Gambling Market Size by Type (2016-2021) 5.9.4 South America Esport Gambling Market Size by Application (2016-2021) 5.10 Rest of the World 5.10.1 Rest of the World Esport Gambling Market Size (2016-2021) 5.10.2 Esport Gambling Key Players in Rest of the World (2016-2021) 5.10.3 Rest of the World Esport Gambling Market Size by Type (2016-2021) 5.10.4 Rest of the World Esport Gambling Market Size by Application (2016-2021) 6 Global Esport Gambling Consumption by Region (2016-2021) 6.1 North America 6.1.1 North America Esport Gambling Consumption by Countries 6.1.2 United States 6.1.3 Canada 6.1.4 Mexico 6.2 East Asia 6.2.1 East Asia Esport Gambling Consumption by Countries 6.2.2 China 6.2.3 Japan 6.2.4 South Korea 6.3 Europe 6.3.1 Europe Esport Gambling Consumption by Countries 6.3.2 Germany 6.3.3 United Kingdom 6.3.4 France 6.3.5 Italy 6.3.6 Russia 6.3.7 Spain 6.3.8 Netherlands 6.3.9 Switzerland 6.3.10 Poland 6.4 South Asia 6.4.1 South Asia Esport Gambling Consumption by Countries 6.4.2 India 6.5 Southeast Asia 6.5.1 Southeast Asia Esport Gambling Consumption by Countries 6.5.2 Indonesia 6.5.3 Thailand 6.5.4 Singapore 6.5.5 Malaysia 6.5.6 Philippines 6.6 Middle East 6.6.1 Middle East Esport Gambling Consumption by Countries 6.6.2 Turkey 6.6.3 Saudi Arabia 6.6.4 Iran 6.6.5 United Arab Emirates 6.7 Africa 6.7.1 Africa Esport Gambling Consumption by Countries 6.7.2 Nigeria 6.7.3 South Africa 6.8 Oceania 6.8.1 Oceania Esport Gambling Consumption by Countries 6.8.2 Australia 6.9 South America 6.9.1 South America Esport Gambling Consumption by Countries 6.9.2 Brazil 6.9.3 Argentina 6.10 Rest of the World 6.10.1 Rest of the World Esport Gambling Consumption by Countries 7 Global Esport Gambling Production Forecast by Regions (2022-2027) 7.1 Global Forecasted Production of Esport Gambling (2022-2027) 7.2 Global Forecasted Revenue of Esport Gambling (2022-2027) 7.3 Global Forecasted Price of Esport Gambling (2022-2027) 7.4 Global Forecasted Production of Esport Gambling by Region (2022-2027) 7.4.1 North America Esport Gambling Production, Revenue Forecast (2022-2027) 7.4.2 East Asia Esport Gambling Production, Revenue Forecast (2022-2027) 7.4.3 Europe Esport Gambling Production, Revenue Forecast (2022-2027) 7.4.4 South Asia Esport Gambling Production, Revenue Forecast (2022-2027) 7.4.5 Southeast Asia Esport Gambling Production, Revenue Forecast (2022-2027) 7.4.6 Middle East Esport Gambling Production, Revenue Forecast (2022-2027) 7.4.7 Africa Esport Gambling Production, Revenue Forecast (2022-2027) 7.4.8 Oceania Esport Gambling Production, Revenue Forecast (2022-2027) 7.4.9 South America Esport Gambling Production, Revenue Forecast (2022-2027) 7.4.10 Rest of the World Esport Gambling Production, Revenue Forecast (2022-2027) 7.5 Forecast by Type and by Application (2022-2027) 7.5.1 Global Sales Volume, Sales Revenue and Sales Price Forecast by Type (2022-2027) 7.5.2 Global Forecasted Consumption of Esport Gambling by Application (2022-2027) 8 Global Esport Gambling Consumption Forecast by Regions (2022-2027) 8.1 North America Forecasted Consumption of Esport Gambling by Country 8.2 East Asia Market Forecasted Consumption of Esport Gambling by Country 8.3 Europe Market Forecasted Consumption of Esport Gambling by Countriy 8.4 South Asia Forecasted Consumption of Esport Gambling by Country 8.5 Southeast Asia Forecasted Consumption of Esport Gambling by Country 8.6 Middle East Forecasted Consumption of Esport Gambling by Country 8.7 Africa Forecasted Consumption of Esport Gambling by Country 8.8 Oceania Forecasted Consumption of Esport Gambling by Country 8.9 South America Forecasted Consumption of Esport Gambling by Country 8.10 Rest of the world Forecasted Consumption of Esport Gambling by Country 9 Global Esport Gambling Sales by Type (2016-2027) 9.1 Global Esport Gambling Historic Market Size by Type (2016-2021) 9.2 Global Esport Gambling Forecasted Market Size by Type (2022-2027) 10 Global Esport Gambling Consumption by Application (2016-2027) 10.1 Global Esport Gambling Historic Market Size by Application (2016-2021) 10.2 Global Esport Gambling Forecasted Market Size by Application (2022-2027) 11 Global Esport Gambling Manufacturing Cost Analysis 11.1 Esport Gambling Key Raw Materials Analysis 11.1.1 Key Raw Materials 11.2 Proportion of Manufacturing Cost Structure 11.3 Manufacturing Process Analysis of Esport Gambling 12 Global Esport Gambling Marketing Channel, Distributors, Customers and Supply Chain 12.1 Marketing Channel 12.2 Esport Gambling Distributors List 12.3 Esport Gambling Customers 12.4 Esport Gambling Supply Chain Analysis 13 Analyst's Viewpoints/Conclusions 14 Disclaimer