Global BOARD GAMES Industry Research Report 2021 Segmented by Major Market Players, Types, Applications and Countries Forecast to 2027
Date: Apr-2021 | Id: MACRC-60321 | Geographical Scope: Global | Publisher: Mnemonics Research
The global BOARD GAMES market is expected to reach US$ XX Million by 2027, with a CAGR of XX% from 2020 to 2027, based on Mnemonics Research newly published report. The prime objective of this report is to provide the insights on the post COVID-19 impact which will help market players in this field evaluate their business approaches. Also, this report covers market segmentation by major market verdors, types, applications/end users and geography(North America, East Asia, Europe, South Asia, Southeast Asia, Middle East, Africa, Oceania, South America). By Market Verdors: Hasbro SEGA Goliath B.V. Ravensburger BoardGameGeek Asmodee Editions Mattel Grand Prix International By Types: RPGs Card Dice games Tabletop board games By Applications: Fantasy Warfare Survival Adventure Key Indicators Analysed Market Players & Competitor Analysis: The report covers the key players of the industry including Company Profile, Product Specifications, Production Capacity/Sales, Revenue, Price and Gross Margin 2016-2027 & Sales with a thorough analysis of the market’s competitive landscape and detailed information on vendors and comprehensive details of factors that will challenge the growth of major market vendors. Global and Regional Market Analysis: The report includes Global & Regional market status and outlook 2016-2027. Further the report provides break down details about each region & countries covered in the report. Identifying its sales, sales volume & revenue forecast. With detailed analysis by types and applications. Market Trends: Market key trends which include Increased Competition and Continuous Innovations. Opportunities and <b>Drivers:</b> Identifying the Growing Demands and New Technology Porters Five Force Analysis: The report provides with the state of competition in industry depending on five basic forces: threat of new entrants, bargaining power of suppliers, bargaining power of buyers, threat of substitute products or services, and existing industry rivalry. Key Reasons to Purchase To gain insightful analyses of the market and have comprehensive understanding of the global market and its commercial landscape. Assess the production processes, major issues, and solutions to mitigate the development risk. To understand the most affecting driving and restraining forces in the market and its impact in the global market. Learn about the market strategies that are being adopted by leading respective organizations. To understand the future outlook and prospects for the market. Besides the standard structure reports, we also provide custom research according to specific requirements.
1 Report Overview 1.1 Study Scope and Definition 1.2 Research Methodology 1.2.1 Methodology/Research Approach 1.2.2 Data Source 1.3 Key Market Segments 1.4 Players Covered: Ranking by BOARD GAMES Revenue 1.5 Market Analysis by Type 1.5.1 Global BOARD GAMES Market Size Growth Rate by Type: 2021 VS 2027 1.5.2 RPGs 1.5.3 Card 1.5.4 Dice games 1.5.5 Tabletop board games 1.6 Market by Application 1.6.1 Global BOARD GAMES Market Share by Application: 2022-2027 1.6.2 Fantasy 1.6.3 Warfare 1.6.4 Survival 1.6.5 Adventure 1.7 Coronavirus Disease 2019 (Covid-19) Impact Will Have a Severe Impact on Global Growth 1.7.1 Covid-19 Impact: Global GDP Growth, 2019, 2021 and 2022 Projections 1.7.2 Covid-19 Impact: Commodity Prices Indices 1.7.3 Covid-19 Impact: Global Major Government Policy 1.8 Study Objectives 1.9 Years Considered 2 Global BOARD GAMES Market Trends and Growth Strategy 2.1 Market Top Trends 2.2 Market Drivers 2.3 Market Challenges 2.4 Porter’s Five Forces Analysis 2.5 Market Growth Strategy 2.6 SWOT Analysis 3 Global BOARD GAMES Market Players Profiles 3.1 Hasbro 3.1.1 Hasbro Company Profile 3.1.2 Hasbro BOARD GAMES Product Specification 3.1.3 Hasbro BOARD GAMES Production Capacity, Revenue, Price and Gross Margin (2016-2021) 3.2 SEGA 3.2.1 SEGA Company Profile 3.2.2 SEGA BOARD GAMES Product Specification 3.2.3 SEGA BOARD GAMES Production Capacity, Revenue, Price and Gross Margin (2016-2021) 3.3 Goliath B.V. 3.3.1 Goliath B.V. Company Profile 3.3.2 Goliath B.V. BOARD GAMES Product Specification 3.3.3 Goliath B.V. BOARD GAMES Production Capacity, Revenue, Price and Gross Margin (2016-2021) 3.4 Ravensburger 3.4.1 Ravensburger Company Profile 3.4.2 Ravensburger BOARD GAMES Product Specification 3.4.3 Ravensburger BOARD GAMES Production Capacity, Revenue, Price and Gross Margin (2016-2021) 3.5 BoardGameGeek 3.5.1 BoardGameGeek Company Profile 3.5.2 BoardGameGeek BOARD GAMES Product Specification 3.5.3 BoardGameGeek BOARD GAMES Production Capacity, Revenue, Price and Gross Margin (2016-2021) 3.6 Asmodee Editions 3.6.1 Asmodee Editions Company Profile 3.6.2 Asmodee Editions BOARD GAMES Product Specification 3.6.3 Asmodee Editions BOARD GAMES Production Capacity, Revenue, Price and Gross Margin (2016-2021) 3.7 Mattel 3.7.1 Mattel Company Profile 3.7.2 Mattel BOARD GAMES Product Specification 3.7.3 Mattel BOARD GAMES Production Capacity, Revenue, Price and Gross Margin (2016-2021) 3.8 Grand Prix International 3.8.1 Grand Prix International Company Profile 3.8.2 Grand Prix International BOARD GAMES Product Specification 3.8.3 Grand Prix International BOARD GAMES Production Capacity, Revenue, Price and Gross Margin (2016-2021) 4 Global BOARD GAMES Market Competition by Market Players 4.1 Global BOARD GAMES Production Capacity Market Share by Market Players (2016-2021) 4.2 Global BOARD GAMES Revenue Market Share by Market Players (2016-2021) 4.3 Global BOARD GAMES Average Price by Market Players (2016-2021) 5 Global BOARD GAMES Production by Regions (2016-2021) 5.1 North America 5.1.1 North America BOARD GAMES Market Size (2016-2021) 5.1.2 BOARD GAMES Key Players in North America (2016-2021) 5.1.3 North America BOARD GAMES Market Size by Type (2016-2021) 5.1.4 North America BOARD GAMES Market Size by Application (2016-2021) 5.2 East Asia 5.2.1 East Asia BOARD GAMES Market Size (2016-2021) 5.2.2 BOARD GAMES Key Players in East Asia (2016-2021) 5.2.3 East Asia BOARD GAMES Market Size by Type (2016-2021) 5.2.4 East Asia BOARD GAMES Market Size by Application (2016-2021) 5.3 Europe 5.3.1 Europe BOARD GAMES Market Size (2016-2021) 5.3.2 BOARD GAMES Key Players in Europe (2016-2021) 5.3.3 Europe BOARD GAMES Market Size by Type (2016-2021) 5.3.4 Europe BOARD GAMES Market Size by Application (2016-2021) 5.4 South Asia 5.4.1 South Asia BOARD GAMES Market Size (2016-2021) 5.4.2 BOARD GAMES Key Players in South Asia (2016-2021) 5.4.3 South Asia BOARD GAMES Market Size by Type (2016-2021) 5.4.4 South Asia BOARD GAMES Market Size by Application (2016-2021) 5.5 Southeast Asia 5.5.1 Southeast Asia BOARD GAMES Market Size (2016-2021) 5.5.2 BOARD GAMES Key Players in Southeast Asia (2016-2021) 5.5.3 Southeast Asia BOARD GAMES Market Size by Type (2016-2021) 5.5.4 Southeast Asia BOARD GAMES Market Size by Application (2016-2021) 5.6 Middle East 5.6.1 Middle East BOARD GAMES Market Size (2016-2021) 5.6.2 BOARD GAMES Key Players in Middle East (2016-2021) 5.6.3 Middle East BOARD GAMES Market Size by Type (2016-2021) 5.6.4 Middle East BOARD GAMES Market Size by Application (2016-2021) 5.7 Africa 5.7.1 Africa BOARD GAMES Market Size (2016-2021) 5.7.2 BOARD GAMES Key Players in Africa (2016-2021) 5.7.3 Africa BOARD GAMES Market Size by Type (2016-2021) 5.7.4 Africa BOARD GAMES Market Size by Application (2016-2021) 5.8 Oceania 5.8.1 Oceania BOARD GAMES Market Size (2016-2021) 5.8.2 BOARD GAMES Key Players in Oceania (2016-2021) 5.8.3 Oceania BOARD GAMES Market Size by Type (2016-2021) 5.8.4 Oceania BOARD GAMES Market Size by Application (2016-2021) 5.9 South America 5.9.1 South America BOARD GAMES Market Size (2016-2021) 5.9.2 BOARD GAMES Key Players in South America (2016-2021) 5.9.3 South America BOARD GAMES Market Size by Type (2016-2021) 5.9.4 South America BOARD GAMES Market Size by Application (2016-2021) 5.10 Rest of the World 5.10.1 Rest of the World BOARD GAMES Market Size (2016-2021) 5.10.2 BOARD GAMES Key Players in Rest of the World (2016-2021) 5.10.3 Rest of the World BOARD GAMES Market Size by Type (2016-2021) 5.10.4 Rest of the World BOARD GAMES Market Size by Application (2016-2021) 6 Global BOARD GAMES Consumption by Region (2016-2021) 6.1 North America 6.1.1 North America BOARD GAMES Consumption by Countries 6.1.2 United States 6.1.3 Canada 6.1.4 Mexico 6.2 East Asia 6.2.1 East Asia BOARD GAMES Consumption by Countries 6.2.2 China 6.2.3 Japan 6.2.4 South Korea 6.3 Europe 6.3.1 Europe BOARD GAMES Consumption by Countries 6.3.2 Germany 6.3.3 United Kingdom 6.3.4 France 6.3.5 Italy 6.3.6 Russia 6.3.7 Spain 6.3.8 Netherlands 6.3.9 Switzerland 6.3.10 Poland 6.4 South Asia 6.4.1 South Asia BOARD GAMES Consumption by Countries 6.4.2 India 6.5 Southeast Asia 6.5.1 Southeast Asia BOARD GAMES Consumption by Countries 6.5.2 Indonesia 6.5.3 Thailand 6.5.4 Singapore 6.5.5 Malaysia 6.5.6 Philippines 6.6 Middle East 6.6.1 Middle East BOARD GAMES Consumption by Countries 6.6.2 Turkey 6.6.3 Saudi Arabia 6.6.4 Iran 6.6.5 United Arab Emirates 6.7 Africa 6.7.1 Africa BOARD GAMES Consumption by Countries 6.7.2 Nigeria 6.7.3 South Africa 6.8 Oceania 6.8.1 Oceania BOARD GAMES Consumption by Countries 6.8.2 Australia 6.9 South America 6.9.1 South America BOARD GAMES Consumption by Countries 6.9.2 Brazil 6.9.3 Argentina 6.10 Rest of the World 6.10.1 Rest of the World BOARD GAMES Consumption by Countries 7 Global BOARD GAMES Production Forecast by Regions (2022-2027) 7.1 Global Forecasted Production of BOARD GAMES (2022-2027) 7.2 Global Forecasted Revenue of BOARD GAMES (2022-2027) 7.3 Global Forecasted Price of BOARD GAMES (2022-2027) 7.4 Global Forecasted Production of BOARD GAMES by Region (2022-2027) 7.4.1 North America BOARD GAMES Production, Revenue Forecast (2022-2027) 7.4.2 East Asia BOARD GAMES Production, Revenue Forecast (2022-2027) 7.4.3 Europe BOARD GAMES Production, Revenue Forecast (2022-2027) 7.4.4 South Asia BOARD GAMES Production, Revenue Forecast (2022-2027) 7.4.5 Southeast Asia BOARD GAMES Production, Revenue Forecast (2022-2027) 7.4.6 Middle East BOARD GAMES Production, Revenue Forecast (2022-2027) 7.4.7 Africa BOARD GAMES Production, Revenue Forecast (2022-2027) 7.4.8 Oceania BOARD GAMES Production, Revenue Forecast (2022-2027) 7.4.9 South America BOARD GAMES Production, Revenue Forecast (2022-2027) 7.4.10 Rest of the World BOARD GAMES Production, Revenue Forecast (2022-2027) 7.5 Forecast by Type and by Application (2022-2027) 7.5.1 Global Sales Volume, Sales Revenue and Sales Price Forecast by Type (2022-2027) 7.5.2 Global Forecasted Consumption of BOARD GAMES by Application (2022-2027) 8 Global BOARD GAMES Consumption Forecast by Regions (2022-2027) 8.1 North America Forecasted Consumption of BOARD GAMES by Country 8.2 East Asia Market Forecasted Consumption of BOARD GAMES by Country 8.3 Europe Market Forecasted Consumption of BOARD GAMES by Countriy 8.4 South Asia Forecasted Consumption of BOARD GAMES by Country 8.5 Southeast Asia Forecasted Consumption of BOARD GAMES by Country 8.6 Middle East Forecasted Consumption of BOARD GAMES by Country 8.7 Africa Forecasted Consumption of BOARD GAMES by Country 8.8 Oceania Forecasted Consumption of BOARD GAMES by Country 8.9 South America Forecasted Consumption of BOARD GAMES by Country 8.10 Rest of the world Forecasted Consumption of BOARD GAMES by Country 9 Global BOARD GAMES Sales by Type (2016-2027) 9.1 Global BOARD GAMES Historic Market Size by Type (2016-2021) 9.2 Global BOARD GAMES Forecasted Market Size by Type (2022-2027) 10 Global BOARD GAMES Consumption by Application (2016-2027) 10.1 Global BOARD GAMES Historic Market Size by Application (2016-2021) 10.2 Global BOARD GAMES Forecasted Market Size by Application (2022-2027) 11 Global BOARD GAMES Manufacturing Cost Analysis 11.1 BOARD GAMES Key Raw Materials Analysis 11.1.1 Key Raw Materials 11.2 Proportion of Manufacturing Cost Structure 11.3 Manufacturing Process Analysis of BOARD GAMES 12 Global BOARD GAMES Marketing Channel, Distributors, Customers and Supply Chain 12.1 Marketing Channel 12.2 BOARD GAMES Distributors List 12.3 BOARD GAMES Customers 12.4 BOARD GAMES Supply Chain Analysis 13 Analyst's Viewpoints/Conclusions 14 Disclaimer